
Pitch
In a far future, humanity reaches to the stars. In the midst of the expansion, a freight ship stumbles upon a mysterious artifact of alien origin and must now insure its safe transportation.Your mission, make it back to Earth.
Long Way To Earth IS A GAME OF RESOURCE MANAGEMENT WHERE THE PLAYER IS FACED WITH PROCEDURAL EVENTS ET WHERE THERE CHOICES DEFINES THE COURSE OF THE NARRATIVE.The abilities of the crew can be modified by this choices depending on the way the story is branching.


Team
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Maxime Duflot, programmation & tools
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Alexandre Mocœur, programmation system
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Sacha Villecroze, GA & tech GD
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Ulysse Chenut, system & eco designer
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Grégoire Francisco, narrative design
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Guilhem Garcia, narrative design
My role
Challenge
Participate in gameplay design
Produce narrative content
Design the first UI display integration
To allow a diversity of options, the game programmers created a tool in the form of a spreadsheet. It granted us, narrative designers, the ability to add directly in unity the dialogues and outcomes of the player's choices.
Objective
create a game publishable on steam



