
Pitch
Imagine a world where all your deliveries are made in less than an hour via a delivery drone ! That's great, as long as you're not the delivery drone, because that means more work for you. Make your way through the giant structure of a futuristic high-rise building to accomplish your missions and, eventually, find a way out of your existence of labor.
Daily Very is a drone delivery simulation game with a critical eye on the exploitation of the delivery workforce.

Equipe
Guilhem Garcia
Gabriel Bondia
Antoine Belliard
Alyssa Delord
Rémy Ollier

My role
Challenge
level design
Environmental storytelling
Code ancillary systems (respawn, reload)
Creating the environment and level design to serve the narrative.
I spent a long time talking to the person in charge of graphic design to create a precise vision of the building, which she then rendered magnificently using the unreal engine modular system. Doing it this way enabled me to reproduce several floors, saving production time. What's more, it's still possible to extend the structure vertically.
Objective
Make a drone simulation game