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Pitch

RSM is a first-person, multiplayer, semi-cooperative social horror game. Up to 4 players can compete, with proximity chat. You play as prisoners participating in a rehabilitation program orchestrated by a mysterious private company called RSM.

Under the watchful eye of an omniscient mascot, become the model citizen by performing hard labor in distorted environments inspired by American life, while avoiding disturbing entities. By completing these common tasks, you'll accumulate points that will bring you closer to freedom. But beware: only those who accumulate the most points will be able to regain their place in society.

To rise to the top, master the art of treachery: eliminate your opponents with an arsenal of gadgets and fulfill the whims of the mascot to earn extra points.
Good luck prisoners.

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Team

  • Baudouin Lapeze, programmation & ai

 

  • Paul Seren-Rosso, programmation

  • Mathis Roy, environnemental Artist

  • Quentin Rapicault, environnemental Artist

 

  • Louarn Boukobza, animator

  • Isaac Moura concept artist

  • Lucas Berthe, game designe & level design

  • Guilhem GarciA, game design & narrative design

Concept art : Isaac Moura for the creature "Jérémie"

My role

Design the behavior of the hostile creature

Participate in gameplay design

Produce narrative content

Challenges

Create a semi-cooperative game, a genre rarely made outside of board games.

Create a game with artificial intelligence to guide the experience and creatures with unique and interesting behaviors.

Objective

Create a game for the master's thesis jury

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