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Mon Portfolio

Bienvenue sur mon portfolio. Vous trouverez ici une sélection de mes travaux. Explorez mes projets pour en savoir plus.

The ideas I like to explore

Tire-d'aile

Studying for my bachelor's degree, I was able to learn rational game design tools that have enabled me to deepen my empirical practice.

Tire-d'aile is a personal project in which I develop the mechanics and parameters of a flying character.

Choir Anthem

As part of a re-imagining of the game Fire Emblem, I had the opportunity to work on a combat system.

I decided to base it on rhetorical confrontation. The aim is not so much to defeat your opponent as to win him over to your cause.

Ancre 5

Polygon

This is a concept designed to be presented at  the ENJMIN school entrance exam.

In this puzzle game, the player is polygon with the ability to change the shape of its head to blend with all the layers of the polygon society.

Polygon.png

Lien dans l'image vers la proposition

Narrative Design

As part of a school exercise, I produced this character study with the aim of creating a branching dialogue. I'm happy to have been able to delve deeper into the characters I've had in mind for a long time.

Aethia

This is a project I worked on with Simon BosserTogether, we conceived the mechanics and level design of this metroid vania.

The emphasis here was on controlling the player's progression through space as much as possible. The tools of game design helped me to better understand the learning process.

Punkfist

Dans le cadre de ma formation j'ai analyser le personnage de Doomfist d'Overwatch dans l'optique dans produire une version revisitée.

L'analyse concerne l'aspect graphique, technique, mais également culturel et social du personnage.

Mission design

Under the tutelage of JD Jacquemin, who works at Ubisoft, we were able to carry out the mission design for The Witcher 3's Dairy & Darkness mission.

The exercise enabled us to carry out an exhaustive analysis of the production of a level in the context of a professional production, as well as familiarizing ourselves with studio habits.

UX/UI design

Being particularly interested in mythology, I had a lot of fun creating the graphic design for a game project centered on Mesopotamian myths. Here's my illustration of the home screen.

Finally, one of the most rewarding experiences I've had was designing an extension idea for the game Animal Crossing, focusing on player expectations.

I was able to study the game's target audience and elaborate on the elements that made it such a beloved title among this category of gamers. As a result, we were able to develop features that could have been added in an update to the game, and that would enhance those already present.

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